Shaman
All druids are expected to memorize thousands of lines of verse, encapsulating the accumulated lore of the Arendian people, but they are also expected to be healers and mages. Those who excel at these arts become known as shamans, and start playing a larger role in the political and religious life of their tribes.
Information
Advances from: | Druid |
Advances to: | Warlock |
Cost: | 53 |
HP: | 38 |
Movement: | 5 |
XP: | 85 |
Level: | 2 |
Alignment: | lawful |
ID | Arendian Shaman |
Abilities: | cures, heals +8 |
Attacks (damage - count)
fist melee | 6 - 3 impact | ||
fire ball ranged | 6 - 4 fire | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 3 | 20% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |